The eighth episode of Bandai’s FUN! DigiCa YouTube series features a Q&A session where Hideyoshi and Cody answer fans’ questions about the rules. A list of rulings is provided below.

  • When evolving a Digimon, the player draws a card for evolution before any “When evolving” effects are resolved. So when Angewomon evolves from a Level 3, her player draws a card before her healing effect is resolved.
  • You can build decks from multiple colors.
  • If a Digimon is affected by Sorrow Blue, and then evolves, Sorrow Blue’s effect persists on it, preventing it from attacking or blocking.
  • Even if an Option Card has no valid targets, you can still play it just to pay its Memory cost and manipulate the Memory Gauge.
  • “When it attacks” effects resolve before damage calculation. So for example, Metal Garurumon makes itself Active before Security are checked.
  • A Digimon with a Security Attack of 0 (through effects like Holy Flame) cannot win the game by attacking the opponent directly.
  • All current effects must be resolved before a turn can end. If a Digimon with <<Security Attack +X>> reveals a card like Hammer Spark that makes the opponent’s Memory 1 or greater, the remaining Security checks are still performed before the turn ends. (Just like when a blocker attacks.)
  • If Holy Flame is revealed for the first Security check by a Digimon that has <<Security Attack +2>>, the remaining Security check does not happen because the Digimon has just had its number of Security Attacks reduced to 1.
  • <<Security Attack +1>> effects are not optional, and must be fulfilled as much as possible. If there are multiple effects with the same timing, their player may choose the order they resolve in.
  • Effects with read “you may” or “you can” (ใงใใ‚‹) are optional.
  • Digitama in the Raising Area allow you to use Option Cards of the same color, just as a Digimon or Tamer Card in the Battle Area would. (For example, if you have Tsunomon face-up in your Raising Area, you can use Hammer Spark.)
  • When both the turn player and the opponent have effects with the same timing, the turn player has priority in resolving their effects first.
  • Zudomon‘s “When evolving” effect must destroy as many Evolution Sources as possible, up to a maximum of 2. If the opponent has 2 Evolution Sources on the Digimon you’ve chosen for the effect, both of them must go—you cannot choose to destroy only 1.
  • You are allowed to check the number of cards remaining in the opponent’s deck, and the contents of their Trash. This information is public.